Hackathon for Health 2023

Hackathon for Health was a one-day youth competition for secondary school students (14-19 years old) living and studying in Białystok. The competition took place on the 10 March in the Centre for Innovative Research at the Medical University of Białystok. Hackathon for Health was a unique opportunity for Białystok’s youth and their teachers to participate in the event that was designed around the ever-popular idea of hackathon i.e an event where teams of like-minded people gather for a short period to develop new approaches to solving problems or completing projects.

Hackathon was the very first competition of this kind in Bialystok, where young people were allowed to: 

  • engage with scientific data
  • identify health problems applicable to their population
  • design solutions that are effective and relevant to young people in Białystok municipality.

The event was organized by SocLab Foundation, the Medical University of Białystok and the University of Białystok, with the support of White Bits and Science4People. 

THE BIG IDEA

The idea of Hackathon for Health stems from the belief that science should be made more inclusive and open so that society can understand it better and engage with it more meaningfully. This assumption is strongly underpinned by the E.U. Responsible Research and Innovation framework, which is also at the heart of JoinUs4Health philosophy. 

Another rationale underlying the event comes from evidence, which shows that young people are facing many health challenges, particularly related to mental health and well-being. It is also apparent, the recent pandemic deepened this problem and exacerbated the consequences it has on youths’ health, self-confidence, and social skills. We also acknowledge there is no comprehensive, safe and friendly framework in place, which would enable young people to voice their concerns and needs about health, but also engage in a problem-solving process, which brings positive changes.

These two reasons led the Białystok’s JoinUs4Health team to produce an event, that, in a friendly, inclusive and structured way, addresses the following:

  • Promotes a ground-up approach to science
  • Familiarizes youth with inquiry-based learning and Design Thinking framework 
  • Promotes four key competencies i.e. cooperation, creative thinking, critical thinking, and cooperation
  • Encourages youth to discuss health issues they face

THE HACKATHON PROJECT 

As a way of engaging young people with a creative process, we harnessed the following measures and broke them into 3 Stages:

STAGE 1 – Recruitment and shortlisting

Over 3 weeks (between the 6th and 26th of February), we ran a recruitment campaign, which focused on secondary school students in Białystok. As a way of recruitment students had to answer a few simple questions, select one of the five subject areas they are interested in (i.e. mental health, sedentary lifestyle, obesity, diabetes, mouth and teeth hygiene), and shortly describe their idea for a social campaign.

As a result, we recruited 13 teams from 12 different schools and shortlisted 6 teams who stood with the chance of participating in the hackathon’s final. Topics that gathered the most interest were:

  • Mental health and well-being
  • Diabetes
  • Sedentary lifestyle

STAGE 2 – main event (hackathon’s day)

The main hackathon event took place on the 10 March at the Centre for Innovative Research In Białystok. 6 shortlisted teams were in a one-day marathon of ideas and projects. During the day teams were using different designing and brainstorming tools, intending to design the most comprehensive, innovative, and creative social campaign.

STAGE 3 – project implementation

Straight after the hackathon one winning team – TALKS WITH HUMMINGBIRD – started working on implementing the campaign. During this stage, one of our coordinators is assisting and continuously mentors the members of the team. It is projected that the team’s social campaign will be completed in May 2023 and its results will be published during the Podlasie Festival of Science 2023. Stay tuned! 

CONCLUSION

Hackathon for Health was a very successful event, which generated immense interest among young people, teachers, schools and organizations, be it representatives of the local governments or media outlets.

The competition showed that local youth is eagerly engaging in projects and events dedicated to health and science. The key takeaways and learning points, which stem from this initiative are:

  • Local youth has an immense interest in science and technology
  • Local youth faces structural and cultural barriers, which enable them to engage in science in a friendly and fun way
  • Project-based learning and inquiry-based learning are one of the most effective ways of engaging young people in the educational process
  • Schools show interest in alternative ways of learning and engaging with the scientific and creative process
  • Local governing bodies and councils see the importance of such events and are willing to cooperate and support youth initiatives and events

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